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Dota 2 The International prize pool from 2011 to 2025

22.04.2025, 10:44

Over its 13-year run, the prize pool structure of Dota 2‘s main annual event, the International (TI), has changed quite a lot. From its first $1.6 million prize pool in 2011 to the record-breaking $40 million in 2021 and the subsequent drop to $3 million by 2023, these swings mirror more general changes in esports economics, community involvement, and Valve’s strategic choices overall.

dota 2 prize pools by year

The International Prize Pools by Years. 2011-2025

A Brief Look on Prize Pool Trajectory

First Years (2011–2013)

The prize pool of the International started as a radical esports funding experiment. For the first TI in 2011, Valve set an unseen before $1.6 million prize pool – a sum well above all of the past esports events. Natus Vincere won $1 million and established a standard for high-stakes rivalry in the rising competetive scene. Though some teams questioned the validity of the prize pool, TI’s success confirmed Dota 2’s fierce reputation.

Valve kept the $1.6 million base prize pool in 2012, but a paradigm change came with the launch of the Compendium in 2013. TI3’s total climbed to $2.87 million – a 79% rise over the initial amount – by letting supporters donate 25% of Compendium purchases to the prize pool. From a developer-funded event, this crowdsourcing approach turned TI into a community-driven phenomena.

Era of Exponential Growth (2014–2021)

Through Battle Pass integrations, TI’s prize pools attained until unheard-of increases in 2014–2021:

TI4 (2014): The prize pool shot skyward to $10.9 million, the first esports event to top $10 million. With their win, NewBee doubled the whole TI1 prize pool and received $5 million.

With $25.5 million, TI8 (2018) exceeded the overall prize pools of any other esports competition that year. With an unexpected triumph of OG – this tournament became legendary and brought in $11.2 million to teams’ balance.

TI10 (2021): Team Spirit claimed $18.2 million, therefore peaking the prize pool at $40 million despite COVID-19 delays and a spectator-less venue. In esports history, this still is the biggest single-event prize pool ever.

10Romania, Bucharest, Arena Națională
$40,018,195Prize Pool
18Teams
PremierTier
Team Spirit
Winner
PSG.LGD Gaming
2nd Place
Team Secret
3rd Place

Sales of Battle Passes with special cosmetics, in-game bonuses, and interactive forecasts drove this increase. While 25% ($120 million from a $160 million total) sponsored the prize pool, 75% of Battle Pass income went to Valve by 2021. Players have been investing over $1 billion in Battle Passes since 2013, therefore attesting to the degree of community involvement.

Structural Problems and Decline (2022–2024)

The period following 2021 saw a clear flip in the industry:

TI11 (2022): 53% less from 2021, the prize money dropped to $18.9 million. Less than half of Team Spirit’s 2021 earnings, $8.5 million went to Tundra Esports upon their triumph.

2022Singapore, Singapore, Indoor Stadium & Suntec
$18,870,000Prize Pool
20Teams
PremierTier
Tundra
Winner
Team Secret
2nd Place
Team Liquid
3rd Place

TI12 (2023): Indicating systemic problems, TI12 (2023) marked a further drop to $3 million – the lowest since 2013. Less appealing cosmetic bundles from Valve’s replacement of the Battle Pass lowered fan donations.

2023United States, Seattle, Climate Pledge Arena
$3,021,500Prize Pool
20Teams
PremierTier
Team Spirit
Winner
Gaimin Gladiators
2nd Place
PSG.LGD Gaming
3rd Place

Early data for TI13 (2024) showed a minor comeback to $5.1 million, however this remained 87% below the 2021 peak. Reducing esthetic quality and removing fan-voted elements among structural modifications continued to lower engagement.

2024Denmark, Copenhagen, Royal Arena
$2,374,000Prize Pool
8Teams
PremierTier
Team Liquid
Winner
Gaimin Gladiators
2nd Place
Tundra
3rd Place

Experts blame three key things for this drop:

  • Player burnout resulted by repeated annual grind mechanisms. Battle Pass Fatigue.
  • Economic Pressures: Global inflation cut in-game item discretionary spending.
  • Competitive Saturation: TI’s originality was undermined by the growth of outside events as Riyadh Masters ($15 million prize pool in 2023).

Divergence of Funding Models

TI’s emphasis on cosmetic-driven crowdsourcing is very different from franchised leagues like the League of Legends Championship Series (LCS), which makes use of sponsor and media rights income. With sponsorships alone generating $45 million in 2023, the LCS will be able to consistently create $2–3 million prize pools free from community contributions. This consistency exposes a major weakness in TI’s model: its reliance on erratic fan expenditure.

Implications and Future Viewpoint

To spark curiosity, Valve has put interim actions:

  • Direct Funding: Matching TI1’s original sum, TI13 has a $1.6 million base prize pool.
  • For heroes like Anti-Mage and Invoker, cosmetic revamps feature persona skins and prestige equipment.
  • Doubling seats for South American and Southeast Asian teams to increase attractiveness would help to qualify regional candidates.

Extended Strategic Realignment

Sustainable development could call for structural renovations:

  • Combining Battle Pass donations with sponsor relationships – as seen by Counter Strike’s $1.25 million 2024 deal with Monster Energy – is known as hybrid funding.
  • Decentralized Tournaments: Using TI as the main championship of the season and a circuit model akin to the defunct Dota Pro Circuit.
  • Investigating non-fungible tokens for unique in-game products is a tactic Axie Infinity effectively used in 2023.

So, Will Anything Change for Good?

The prize pool trend of the International reflects the changing dynamics of esports economy in general. Although its community-focused approach transformed funding for competitive gaming, recent dips highlight the risks of depending too much on cosmetic purchases only. TI’s future will rely on balancing innovation with sustainable monetizing as Valve negotiates diminishing engagement and more competition from mobile titles. Whether via hybrid finance schemes or technology developments like NFT integrations, the future phase of TI has to change to maintain its reputation as the most important esports event.

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